Legend of Zelda: Skyward Sword
Given that I’ve grown to hate motion controls, I decided a year ago that I would pass on Skyward Sword. I convinced myself I wouldn’t like it, and I knew the controls would be terrible. I bought the game, anyway. Well, the controls suck, but I was wrong about liking the game. It is the biggest, most immersive, most beautiful, best written Zelda game in existence. It took me over ten hours to get over what I didn’t like before I was comfortable enough to just lose myself in this incredible world. Ten hours is ridiculous, I know, but it was so worth it to experience the creation of the master sword in Hyrule hundreds of years before Ocarina of Time. There is a solid mixture of all the best features of almost every Zelda game here. I’m talking guard chases, mini-games, sailing, digging, side quests, and the most badass-looking Ganon ever! Plus, the new features, like the real-time complete inventory access, rock. Skyward Sword has plenty of non-controller related faults as well, but to me, they turned out to be trivial in the end. Ultimately, any Zelda fan would be sorely remiss to skip Link’s newest adventure.