Dungeon Fighter Live: Fall of Hendon Myre
I love dungeon crawlers and beat ‘em ups, but Dungeon Fighter’s marriage of the two is surprisingly boring. Maybe the inherent flaws of these genres are more noticeable when combined. Like many beat ‘em ups, your character’s movement is slow, there aren’t a lot of attack options (though you do eventually learn special skills), and you fight the same damn enemies over and over with only slight variations made to their color schemes. Ooh, a red goblin instead of a green one! Neat! The dungeon crawler aspect comes into play, because you have to repeat levels several times in order to level up and find the necessary loot to complete missions. It’s a real drag, though, to spend hours grinding through a forest only to unlock a new level that’s also a forest with the same goblins in it. The sense of progression here is truly monotonous, and you’ll be bored with the three character classes in no time. On top of that, the menus are clunky, the town is lifeless, and the in-game purchases are a turn-off. Honestly, you’re better off sticking with Castle Crashers and Scott Pilgrim for your beat ‘em up RPGs.