Spelunky is cruel, abusive, and unfair… and I can’t tear myself away from it. We have a great relationship, Spelunky and me. This is a rogue-like platformer where death sends you back to the very beginning of the mine, and there’s no shortage of things eager to kill you. While the randomly-generated levels and power-ups ensure that every playthrough is a unique experience, this frequently (and unapologetically) puts you at a disadvantage. It’s frustrating to have all of your hard work, cautiously collecting treasure and earning more hearts, come to an abrupt halt when an angry shopkeeper shoots you for something you didn’t do. Even when I had beaten the end boss, Spelunky had to be a dick one last time by dropping a spider on my head before I could see the ending. Honestly, I hate this game… and yet I love it at the same time. Every death strengthens your resolve and pushes you to try again. Every secret gets tantalizingly closer. And thanks to the randomness of it all, restarting never feels repetitive. Yes, this game will make you mad, but it’s hard to stay mad at it for long.