Aqualibrium brings to mind what Where’s My Water? would have been like if it was made during the DOS era. Your goal is to guide charmingly pixelated water to a container at the bottom of each level. Using a combination of switches and blocks, Aqualibrium is essentially a puzzle game. The introduction of monsters and turrets early on, however, cranks up the action, albeit too much at times. In some of the levels, I spent more time running away from monsters than I did working on the water’s pathway. Getting hit (and instantly killed) by a tiny bullet from a turret is also an annoying occurrence. But that’s a small price to pay for an otherwise well-crafted experience. Setting up a safe pathway for the water and then watching it pour into the container is gratifying, and the DOS-like graphics really tickle my nostalgia bone. Read that how you will. Fewer monsters and more music would have certainly helped Aqualibrium, but if you’re a fan of old-school design, you probably won’t even care.