Heroes of Hat
After finishing the first level, I mistakenly assumed Heroes of Hat was going to be a good game. Then Level 2 proceeded to rake me through the coals, and the frustrations never let up since. This is a difficult platformer… and for all the wrong reasons. Enemies are placed in the most inconvenient spots and shoot or throw things at you that are nearly impossible to avoid. Luckily, there are checkpoints along the way, and any enemies killed stay dead. Or so it would seem. If you take too long, dead enemies eventually come back to life, which really tests what little patience you had left as you try in vain to get to the next checkpoint. On the other hand, I do like the gimmick of collecting hats along the way that grant you new abilities, like being able to shoot arrows, throw bombs, and glide. But that’s it. There aren’t any more. The arrows are fun to use, though, because you can charge them to create a super arrow that acts as a floating platform. Having to charge these and the bombs, however, leaves you too vulnerable to all of the annoying attacks from nearby enemies. Please, developers, let up on the monsters.