Perkunas’ Dragon: Episode One

The developers put a lot of work into Perkunas’ Dragon, a 240 MS point XBLIG release. There is a detailed intro slideshow complete with voiceover and a long and deep game with multiple difficulty modes and several mechanics. Unfortunately, despite the solid presentation, Perkunas’ Dragon’s gameplay is sorely lacking. The major portion of this shmup/RPG/puzzle hybrid revolves around the player controlling a red dragon and laying waste to the countryside. You have standard fireballs as well as an arsenal of special abilities (4 ready at a time) to combo at your disposal. These abilities can be leveled up, giving you some flexibility in your play style. However, the tutorials are confusing, and the “tips” pages stay on screen just long enough for you to see the word “tip.” The game’s difficulty, especially given the steep learning curve, is extremely off-putting, and it made it very hard to want to fight through to see if there was any pay-off. If there was, I didn’t find it. The controls were too complex, the puzzles too random, and the RPG elements just not satisfying enough.