Sometimes, a game concept is so good it makes all the shortcomings and flaws admissible. Revolver360 is almost one of those games. It has a unique twist on the standard shooter formula with a rotating mechanic that allows you to spin the entire playing field. This makes for a clever challenge when you are twisting the course to avoid obstacles. The problem with this is it’s not always clear where your ship is in relation to other elements. I was often being pummeled by things I was certain I had steered clear of. Bullet visibility can also be poor, making them hard to dodge. I’m willing to overlook these issues, especially since future updates promise to fix some of them. The real problem is that the game is too short with only 10 waves. There is an endless mode, but it just loops the game with increasing difficulty. It’s fun to see how long you last, though there’s no denying that sense of déjà vu. Revolver360 feels like an outstanding tech demo. Now I want the full game. It might be worth 80 MS points, but 240 is too much when you consider the many other content-rich shooters on XBLIG.