Flying your toy copter around a model city is the basic concept behind Rotor. The game drops you off at the top of a building and then leaves you on your own, slowly figuring out how to fly the mini copter, figuring out the game modes (basically timed versions of checkpoint, orb collecting, and obstacle course), and learning your way around the small city that represents the entirety of the game world. Rotor looks clean and sharp. It reminds me of the Mirror’s Edge look but with the ability to swap color palettes. The controls do take some getting used to, but you eventually get the hang of flying around, though the physics are pretty realistic, and that cuts into just how agile you can be without having to put in insane hours. Unfortunately, this leads to some frustration as you try to have fun with the different game modes. There just isn’t enough time, not enough variety, and the controls simply aren’t as responsive as you’d need them to be.